I’ve been doing some more work on the editor again. Here’s a video showing a call to
This post has some notes on how to implement database inserts and deletes for the indexing data structure discussed in the last post, the Prioritized Critical Bit Tree (PCBT).
I did a writeup of the Unison persistent data API last time. After writing that I was feeling inspired and decided to do some implementation work to convince myself the API was implementable and could be made efficient. A lot has come out of that, and this is a writeup. This post has three parts:
Even though the editor is just a small piece of the overall platform, having a v1 of it is super important. Without a way to create and interact with Unison programs, there’s no way to see or get at all the amazing functionality the platform can offer.