Haven’t posted in a while. I’ve been working on squashing bugs in the editor and trying to get it to a less embarassing state before posting it online for folks to try. (Though the brave can try it now just by building the project yourself! See the GitHub page for instructions.)
I’ve been doing some more work on the editor again. Here’s a video showing a call to
This post has some notes on how to implement database inserts and deletes for the indexing data structure discussed in the last post, the Prioritized Critical Bit Tree (PCBT).
I did a writeup of the Unison persistent data API last time. After writing that I was feeling inspired and decided to do some implementation work to convince myself the API was implementable and could be made efficient. A lot has come out of that, and this is a writeup. This post has three parts: