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Bugfixes, safer abstract binding trees, and a typechecker rewrite


Haven’t posted in a while. I’ve been working on squashing bugs in the editor and trying to get it to a less embarassing state before posting it online for folks to try. (Though the brave can try it now just by building the project yourself! See the GitHub page for instructions.)

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Creating lambdas in the editor, calling higher-order functions


I’ve been doing some more work on the editor again. Here’s a video showing a call to map:

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Easy snapshot isolation and PCBT merges


This post has some notes on how to implement database inserts and deletes for the indexing data structure discussed in the last post, the Prioritized Critical Bit Tree (PCBT).

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How laziness brings good query performance without an insane black box optimizer


I did a writeup of the Unison persistent data API last time. After writing that I was feeling inspired and decided to do some implementation work to convince myself the API was implementable and could be made efficient. A lot has come out of that, and this is a writeup. This post has three parts:

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Initial sketch of the Unison persistent data API


Also see part 2 and part 3

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